Meaningful product changes, without the commit-log noise.
Priority traffic on Final Approach
Shifted the official ladder upward, moved the former Easy board into unscored Training, and strengthened every daily tier. Hard now uses the shared clock, while Expert adds 14 aircraft, two visible priority emergencies, runway lockouts, emergency-preparation traps, and a solver-verified six-to-eight go-around optimum.
One deduction ladder for every Waypoint tier
Extended the station-call and deliberate-identification format across Visual, Enroute, Lost Comms, and Expert. Each tier now has a solver-proven exact call budget, progressively deeper station choices, tier-specific recovery rules, and separate unscored Classic Fix practice.
Uncertain airspace for Expert Vector
Rebuilt Expert around visible candidate corridors, overlapping radar clues, two hidden storm cells, one optional scan, persistent weather contacts, and a complete route debrief. The lower three modes keep their existing boards.
One daily companion
Added the Daily Trio to Home and Today, prioritized the Today briefing, created shared game metadata, refreshed game previews, simplified mobile navigation, and added persistent mobile game controls.
Harder, clearer daily games
Expanded all three games to four difficulties, strengthened generator validation, added one-load daily bundles, and refined Expert layouts and touch targets.
A shared visual language
Introduced the aviation instrument visual kit, theme-specific Vector charts, spoiler-free share cards, and the abstract Waypoint bearing scope.